tag:blogger.com,1999:blog-4574114473524465.post5015170388309537441..comments2023-09-09T08:48:33.662-07:00Comments on a merry life and a short one: Everybody HurtsUnknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4574114473524465.post-77976618514412630642011-02-16T13:00:35.690-08:002011-02-16T13:00:35.690-08:00CCP can never fix lag.
Numbers = win. It's a...CCP can never fix lag.<br /><br />Numbers = win. It's as simple as that. It's been that way in every multiplayer game ever, and it will continue to be like that forever. If you bring 5 people and I bring 10, you're going to lose.<br /><br />EVE's playerbase has proven that it is always capable of exceeding whatever CCP can turn out technologically. If the node can handle 200, we'll cram in 400. If it can handle 700, we'll bring 1000.<br /><br />That's the point to the CCP/CSM discussion of logistics. Numbers win, and the easier it is to move large fleets the more true that is. Removing jump bridges and such is an attempt to limit the ability of the players to respond, because there is no other option.<br /><br />It's all well and good to say "Just fix it!" but current tech is what it is, both in terms of hardware and software. There's only so much they can do.Buhallinhttps://www.blogger.com/profile/16511930871965708245noreply@blogger.comtag:blogger.com,1999:blog-4574114473524465.post-40788201974074956412011-02-16T11:14:14.215-08:002011-02-16T11:14:14.215-08:00The advantage (and disadvantage) to having and wri...The advantage (and disadvantage) to having and writing a blog is that you don't need to encapsulate ideas into separate articles. You try to tie in the challenges of fleet fights to CCP's discussion of jump bridges/jump freighters, to defending the 'success' of the NC/DC as a sprawling 0.0 empire.<br /><br />Might be better to address each individually with more success and better discussion.<br /><br />I think that the ability to project power across several regions within minutes is a problem. That's the challenge both with Jump Bridges and Cynos (although cynos at least require a somewhat fragile ship in each bridge system). Jump Freighters enable 0.0 empires to rely on Jita for logistics rather than internal infrastructure (but I don't think they are the problem).<br /><br />However, I totally agree with the fleet fight notification. This should be automated some way in the system, and should be a goal for the infrastructure team. I understand that this may be a complicated challenge, but with a worthy result - more automated back-end system support leads to overall improved uptime, especially with more impromptu large scale fights.S.W.https://www.blogger.com/profile/14010425864760744776noreply@blogger.comtag:blogger.com,1999:blog-4574114473524465.post-27713589077546362212011-02-16T05:54:31.078-08:002011-02-16T05:54:31.078-08:00I read this and knew instinctively that you were N...I read this and knew instinctively that you were NC, then I checked in-game to make sure. <br /><br />And right back at you - how many people are solo/small-gang players? Do you really want to go down the route of tallying up how many people are in <50 man corps? <br /><br />How do you assign relative merit to ways to play the game? If we go purely numerically, then the #1 thing to pay attention to is making missioning and botting easier.<br /><br />CCP considering making logistics harder is a fundamental game design decision. It's a statement that the way the game currently looks is not how the game design team had envisioned it - and that your second Empire is a problem that needs to be dealt with.Sebastianhttps://www.blogger.com/profile/07269511474857752744noreply@blogger.com