tag:blogger.com,1999:blog-4574114473524465.post4850296011462011647..comments2023-09-09T08:48:33.662-07:00Comments on a merry life and a short one: ECM is BrokenUnknownnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-4574114473524465.post-77078914906240417592009-10-23T06:22:47.676-07:002009-10-23T06:22:47.676-07:00ECM also works most effectively when you can match...ECM also works most effectively when you can match your ECM type against the opponent's ship race. If you load up with the wrong sort and your opponents don't bring that race of ship (or not many), your effectiveness in a fleet fight is reduced. I await someone with actual ECM expertise pointing out the counter to the counter, though, since this is just theorycrafting on my part.<br /><br />However, one correction to the article: ECM/TD/SD are <i>defensive</i> EWAR, not offensive like TP.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4574114473524465.post-26225871472790567042009-10-23T05:27:03.823-07:002009-10-23T05:27:03.823-07:00While I agree with Myrhial that one answer could b...While I agree with Myrhial that one answer could be more robust ECCM, ECM can be countered, it just is annoying to do so and takes prior planning - just like in RL. If you are not fitting ECCM and nobody in your gang has remote ECCM, given the prevalence of ECM, then you may want to relook your ops plans. Ditto for not assigning the counter-ECM mission to vessels, who arrive on grid after your initial combat force has identified the jammers. It's a pain and it's more advanced than most roaming gangs can handle, but it sure panics a jammer as he/she frantically tries to retarget the newly arrived ECM-killers.Latrohttps://www.blogger.com/profile/06788342809089685009noreply@blogger.comtag:blogger.com,1999:blog-4574114473524465.post-45878745247021074122009-10-23T04:18:35.655-07:002009-10-23T04:18:35.655-07:00Boosting ECCM is another alternative. Perhaps have...Boosting ECCM is another alternative. Perhaps have them work against all forms of e-war? Perhaps make them scripted so you pick what to protect against. <br /><br />I also like the idea of limiting modules. Or make each applied effect diminishing. Right now each jammer does an individual roll if it will jam or not. Make it a global roll.Myrhial Arkenathhttps://www.blogger.com/profile/05481765540552289690noreply@blogger.comtag:blogger.com,1999:blog-4574114473524465.post-14004628928019671752009-10-23T04:09:26.997-07:002009-10-23T04:09:26.997-07:00Your point about the effectiveness of ECM ignores ...Your point about the effectiveness of ECM ignores the randomness of the module compared to Sensor Damps and Tracking Disrutors.<br /><br />The reason ECM is so powerful is because people can load up mid slots with lots of them to overcome the randomness with probability through repeated tries.<br /><br />My suggestion, that I proposed a while back and still hold to, is to limit the number of EWAR modules allowed per ship class, 3 for frigs, 4 for cruisers, 5 for BS. This would kill the ability of ECM ships to jam multiple targets easily.Kirith Kodachihttps://www.blogger.com/profile/12322297953184168725noreply@blogger.comtag:blogger.com,1999:blog-4574114473524465.post-52972008499952887562009-10-23T03:21:05.038-07:002009-10-23T03:21:05.038-07:00I think that ECM is at the moment next to dead. No...I think that ECM is at the moment next to dead. No need to try to be innovative about dead horse anyway.X1376https://www.blogger.com/profile/15521814396579600945noreply@blogger.com