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My name is Hallan Turrek. This is my blog.

Thursday, May 19, 2011

What is this, I don't even

There ain't no room for the hopeless sinner
Who would hurt all mankind
Just to save his own
Have pity on those whose chances grow thinner
For there is no hiding place against the kingdoms throne
The Impressions - People Get Ready

So. This new little things patch is another nerf to 0.0 life. I'm not calling it a good or a bad thing, but I am pointing it out.

Now you might be asking... "What are you talking about Hallan, heck, now we can find anomolies in 10 seconds and from anywhere in the solar system!". Guess who else can find them? The red that just jumped his interceptor into system. This, coupled with the true sec nerf has really hit the anomaly runners hard. As if it wasn't bad enough to only have one Sanctum in certain systems, now if you're trying to run it, you'll be tackled in 30 seconds when a red enters system.

Don't forget the true sec nerf either, this is coming very shortly after most of Null-Sec became terrible for running anomalies.

I like this all of this to a point(for entirely selfish reasons). I gave up running anomolies a long time ago, because they were too easy to find. Now they're even easier... and I know the profit margins haven't gone up. Now if you're lost among the Hubs or whatever, you'll probably have time enough to get away. If you're planning on running Sanctums, you're in more danger than if you were in an asteroid belt. Havens are about equally as dangerous as belts. Only they take much longer to finish off.

So now you have to pay attention, there is no other option. This is good and bad, as that's how it's sorta supposed to be. If you don't pay attention to local, you deserve to get killed. This also kills any safety Carriers had. They better be fucking aligned and paying goddamned attention, or they will get tackled and die. End of story.

So is this good or bad? It's neutral. People will still do the stupid stuff, and they'll still die. Now they'll die more often, and hopefully it'll only be my enemies and neutrals, and not my blues.

But how often does that work out?

The other half of the spectrum is the boost to mission runners. The reduction of agent types to just 3, with combat, mining, and courier... that removes some of the more serious barriers to entry in missioning. You want to mine? You can mine. You want to run couriers? Go ahead.

You want endless combat missions? Go for it.

If that wasn't enough, there's no difference between agents of similar level. If you could run any level 4's before, you can run all of them now. And you get paid like you're running for Quality 20.

CCP's been listening to the "it's too easy in 0.0" arguments. Made by the same people who run level 4 missions all day long under the protection of Concord.

0.0 just got punked by a bunch of carebears.

Other important changes include the blueprint copy changes(you can tell them apart now! Amazing! Even the devblog wonders why they weren't always like this). Oh, and simplier social skills. Awesome.

The one thing in this patch that was certifiably awesome(having bookmarks on the overview), got pushed back to the next patch.


  1. The BPC/BPO thing is at *least* as big as the bookmarks on overview.

  2. You nullseccers only think it's you and the HS carebears.

    Living in WH Space has gone from being dangerous to fucking insanely dangerous.Although the new scanning change vis-á-vis pressing alt and dragging all the boxes together. Is an exploration buff, ninja salvaging buff and general all round excellent buff.

  3. Ah, Local. Luxury! :) Sorry, but if you get caught with your pants down in k-space with Local, you deserve a podding. ;) It's bad enough in w-space with people that forget to use their d-scan...