He said I'm going to buy this place and see it go
Stand here beside my baby watch the orange glow
Some'll laugh and some just sit and cry
But you just sit down there and you wonder why
So I'm going to buy a gun and start a war
If you can tell me something worth fighting for
And I'm going to buy this place, that's what I said
Blame it upon a rush of blood to the head
Coldplay - A Rush of Blood to the Head
Stand here beside my baby watch the orange glow
Some'll laugh and some just sit and cry
But you just sit down there and you wonder why
So I'm going to buy a gun and start a war
If you can tell me something worth fighting for
And I'm going to buy this place, that's what I said
Blame it upon a rush of blood to the head
Coldplay - A Rush of Blood to the Head
I can feel that little creeping fear in the back of my spine. The thing that makes you rise off the edge of your chair and immediately you know, even though it's over, that was a good fight. That's the fun of an unsure ending. It's been a while. More on that later.
'Fore I get started on the blog banter, and before you get bored with this mighty long post: Mynxee's doing some things with some people in some place at some time. I honestly have no idea what's going on, but it pertains to low-sec, and Mynxee is involved. That usually means you should listen. You should listen, I sometimes just hum the national anthem or something.
Now the blogfather CrazyKinux has sent me a mail with the next blog banter. I'm not against the banter concept. I like community building events... I just have a problem with being expected to link other people's blogs, good or not. The ones I read are on the far right, those are the blogs I know for a fact are good. There are other good ones I do not read, either for lack of time or my not knowing about them. I'm still going to answer the blog banters, but my jumping through hoops has ended.
That said, lets jump through another hoop!
If you're completely fresh to blogging, let me sum it up quickly: A blog banter is where a bunch of bloggers answer a simple question. CrazyKinux runs ours.
This month topic comes to us from @ZoneGhost who a few month ago asked "Is Low Sec the forgotten part of EVE Online?" Is it? I'd like us to explore this even further. Is Low Sec being treated differently by CCP Games than Null Sec (Zero-Zero) or Empire space is? Can one successfully make a living in these unsecured systems where neither Alliance nor Concord roam to enforce their laws? What's needed? Or is everything fine as it is?
The truth about pirates is that they operate under terrible and restrictive rules that CCP has created to discourage PvP in Empire Space, including low-sec.
So what do you do about a part of the playerbase that has chosen a difficult lifestyle? It's nearly impossible to do anything without having to take account of about 5 different rules at a time. The penalty for the playstyle is being completely cut off from another playstyle. Living by your own rules in reality means living by more rules than anyone else when it comes to simple ship to ship combat.
What do you do when a part of the playerbase willingly takes on these penalties and tries to have fun with them? Ignore them. In essence it's the only logical solution to someone who's strapped for resources for development.
You've chosen the lifestyle that is the most difficult in EVE and you did so willingly. You're the least likely person to leave the game. You are the least likely then, to get anything you actually want.
High Sec is the refuge of the people who take the easy way out. Imagine how many carebears would stop playing if they had to do level 4 missions in lowsec. Yes, as a solution to low secs problems, that would be a big deal. More people, more killing, more fun.
Carebears wouldn't play anymore though. Large swaths of Eve players would simple pack their shit and go home. So is it easier to give low sec what they want, if they're already willing to put up with shit as it is, or keep the status quo on that point? If you're CCP, what would you decide?
That decision is easy, and we all know what CCP's going to do. So lets just say this now: Any change to low sec that penalizes high sec will probably not happen. I'd go even further and say that any changes to low sec that make high sec significantly less good in comparison are pretty unlikely to happen.
So I guess to answer the first question: Of course CCP is treating low-sec differently than the rest of EVE. It would be irresponsible from a business standpoint to treat low sec equally.
Next up, can I make a living as a pirate? I think myself and numerous others will tell you wholeheartedly, yes you can. It's a simple life that profits, but a good one. Use cheap ships and cheap fits. Have some fun. Any number of pirate bloggers out there can explain just how much money they've made over time, and I know that when I pirated I had a blast and made money. Not much mind you, certainly not enough for a plex in a month, but the income was not negative.
Lastly, the question of "What can be changed, or is everything find as it is,". Yes things can be changed. Things that don't require even that much thought. Stuff that doesn't require intense coding like having rats work for you or some bullshit like that.
- Shorten GCC to 5 minutes instead of 15.
- Gate guns don't shoot at you unless you fire at someone in front of them. Warping in and out clears their Aggro.
- Gate guns should have tracking that isn't perfect.
- Gate guns should have a range of 100k instead of 150k.
- Make low sec mining more profitable than high sec mining. For the love of god. Carebears already think this is the case. So no harm no foul in making the logical both true and logical.
- Add yet more combat agents in low sec, with higher quality.
- Cap the quality of agents in high sec at 5.
- Allow an annual amnesty like the neural remap: once a year you can clear your sec status completely.
- Delays in local chat should reflect the security status of the system. .4 being 15 secs, with an additional 15 seconds after that for each .1 to null-sec, which would have W-Space like local. If that's too complicated, make it all like w-space.
- Create new pirate gates that can only be activated if you personally have a certain standing with the controlling pirate corp. This allows shortcuts and smuggler routes in low sec. This is my favorite idea I just came up with.
This shit is simple. A bunch of little things that together could make low-sec a heck of a lot of fun.
That said, lets get back to the fun I had a bit earlier tonight. After reading this blog banter question, I knew I had to go out and experience some low sec, before I went ranting about it.
So I hopped onto my alt Bonn Mott, and flew down to my low sec base, picked up my Rifter and decided to take a look at Eifer. It didn't take long at all for the Jokers Wild to find a thrasher in a belt on scan. A quick look up and I confirmed his age as 2 years. More than enough to skill up a thrasher to kill my Rifter alt, but I decided to give it a go anyway. I warped down on top of him, and locked him up. His autocannons stripped away huge parts of my shield, but I wasn't too worried. My armor would be the real test. He on the other hand was shield boosting his ass off.
I pulled into a tight orbit and waited. Soon enough my shields were gone and he got his teeth into my armor. I was still doing pretty good, eventually beating his shield boosting and I started to nibble on his armor a bit too. Eventually my armor was completely stripped away. Then he stopped shooting. I could've taken this opportunity to run, it was obvious this guy wasn't just some random newb, and could fly his ship. I decided that meant the kill would be even sweeter, and kept firing. Finally taking out the last of his armor.
As I burned into his structure, he started to fire again, and it hurt. My armor rep wasn't able to do much to help... so I just fired and hoped. I got him to 30% structure before I died. Another volley might've done it. Two would have.
It was disappointing, but I told him good fight and moved on. Nothing ventured nothing gained, right?
A conversation later, and I found out he'd run out of ammo mid fight, and had to reload. It almost killed him, and if this alt had overheating, it would have. Next time.