Welcome to the ninth installment of the EVE Blog Banter and its first contest, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!
"Last month Ga'len asked us which game mechanic we would most like to see added to EVE. This month Keith "WebMandrill" Nielson proposes to reverse the question and ask what may be a controversial question: Which game mechanic would you most like to see removed completelyfrom EVE and why? I can see this getting quite heated so lets keep it civil eh?"
Dying is easy. It's living that's hard.
Luke Spencer
Everything in the Eve universe that can kill you can die. A Titan is scaring the crap out of you? A huge NPC spawn from a level 5? A Rifter with a warp scrambler that's holding you down for that gang that's coming for your skin? POS guns? It's all killable in Eve. That's one of the beautiful parts of eve, anything that can kill you can itself be killed.
Well almost anything. Enter the Sentry Gun:
This almost never actually happens.
So that begs the question, why? It's an exception to the rule in eve, and it's also an integral part of living in low-sec. Most high sec dwellers don't even notice or care about sentry guns, but in low-sec, they protect the gates from the predilections of pirates. As soon as a non-criminal is fired upon by anyone, they spring to life and defend truth, justice, and the CONCORD way.
So these sentry guns begin to thoroughly kick ass. They've got huge damage potential across all damage types, and are impossible to kill. In effect, it's a built in advantage for the non-criminals of the game on gates and stations. It can be used to lull people into a false sense of security at times, and at other times it's the tipping point in a battle.
So why not take away their indestructibility? It's at least worth talking about. What would be the advantages and disadvantages?
Pro: Making them destructible would make low-sec more interesting. We're not talking about making them easily killed, at least a battleship should be required to take them down. You could clear them out before an engagement to even things up for your side. In effect it makes things more interesting because it gives you a bunch of options for engagements. On average things stay the same because it takes a special effort to take them down, but eventually they'll respawn.
Cons: Pirates would be getting a boost from this, and a fair portion of the player base don't like pirates. It might make it easier to gate camp, but gate camping happens now.
In the end ask yourself this: Why shouldn't they be killable?
So that begs the question, why? It's an exception to the rule in eve, and it's also an integral part of living in low-sec. Most high sec dwellers don't even notice or care about sentry guns, but in low-sec, they protect the gates from the predilections of pirates. As soon as a non-criminal is fired upon by anyone, they spring to life and defend truth, justice, and the CONCORD way.
So these sentry guns begin to thoroughly kick ass. They've got huge damage potential across all damage types, and are impossible to kill. In effect, it's a built in advantage for the non-criminals of the game on gates and stations. It can be used to lull people into a false sense of security at times, and at other times it's the tipping point in a battle.
So why not take away their indestructibility? It's at least worth talking about. What would be the advantages and disadvantages?
Pro: Making them destructible would make low-sec more interesting. We're not talking about making them easily killed, at least a battleship should be required to take them down. You could clear them out before an engagement to even things up for your side. In effect it makes things more interesting because it gives you a bunch of options for engagements. On average things stay the same because it takes a special effort to take them down, but eventually they'll respawn.
Cons: Pirates would be getting a boost from this, and a fair portion of the player base don't like pirates. It might make it easier to gate camp, but gate camping happens now.
In the end ask yourself this: Why shouldn't they be killable?
Beneath this mask there is more than machinery.
Beneath this mask there is an idea, Mr. Turrek,
and ideas are bulletproof.
Oh. Totally didn't know. Sorry about that.
Please don't kill me.
Other Banters:
Beneath this mask there is an idea, Mr. Turrek,
and ideas are bulletproof.
Oh. Totally didn't know. Sorry about that.
Please don't kill me.
Other Banters:
- Diary of a Space Jockey, Blog Banter: BE GONE!
- EVE Newb, (EVE) Remove You
- Miner With Fangs, Blog Banter - It's the Scotch
- The Eden Explorer, Blog Banter: The Map! The Map!
- The Wandering Druid of Tranquility, "Beacons, beacons, beacons, beacons, beacons, mushroom, MUSHROOM!!!"
- Inner Sanctum of the Ninveah, Kill the Rats
- Mercspector @ EVE, Scotty
- EVE's Weekend Warrior, EVE Blog Banter #9
- A Merry Life and a Short One, Eve Blog Banter #9: Why Won't You Die?
- Into the unknown with gun and camera, Blog Banter – The Hokey Cokey
- The Flightless Geek, EVE Blog Banter #9: Remove a Game Mechanic
- Sweet Little Bad Girl, Blog Banter 9: Who is Nibbling at My House?
- One Man and His Spaceship, Blog Banter 9: What could you do without?
- Life in Low Sec, EVE Blog Banter #9: Stop Tarnishing My Halo
- Cle Demaari: Citizen, Blog Banter #9: Training for all my men!
- A Mule in EVE, He who giveth, also taketh away?
- Dense Veldspar, Blog Banter 9
- Morphisat’s Blog, Blog Banter #9 – Randomness Be Gone !
- Facepalm's Blog, EVE Blog Banter #9: What a new pilot could do without
- Memoires of New Eden, You're Fired
- Kyle Langdon's Journeys in EVE, EVE Blog Banter #9 Titans? What's a Titan?
- Achernar, The gates! The gates are down!
- Speed Fairy, EVE Blog Banter #9: Down with Downtime!
- I am Keith Neilson, EVE Blog Banter #9-F**K Da Police
- Ripe Lacunae, The UI… Where do I begin… (Eve Blog Banter #9)
- Clown Punchers, EvE Blogs: What game mechanic would you get rid of?
- Estel Arador Corp Services, You've got mail
- Epic Slant, Let Mom and Pop Play: EVE Blog Banter #9
- Deaf Plasma's EVE Musings, Blog Banter #9 - Removal of Anchoring Delay of POS modules
- Podded Once Again, Blog Banter #9 - Do we really need to go AFK?
- Postcards from EVE, 2009.07.02.00.29.06
- Harbinger Zero, Blog Banter #9 – War Declarations & Sec Status
- Warp Scrammed, Blog Banter 9 – Never Too Fast
- Ecaf Ersa (EVE Mag), Can a Tractor Tractor a Can?
- Thoughts from an Accidental Minmatar Revolutionary, EVE Blog Banter #9 - Aggression timers, WTs and Stargates
- Mike Azariah, I don't put much stock in it...
- Rettic's Log, Blog Banter: Overview Overload
- A Sebiestor Scholar, [OOC] EVE Blog Banter #9: Slaves
- Diary of a pod pilot, [OOC] EVE blog banter #9: Because of Falcon
- Roc's Ramblings, Blog Banter #9 – Taking Things Slow
- The Gaming-Griefer, EVE Sucks, But I Love It: The Memoir of a Masochist
- Letrange's EVE Blog, Blog Banter #9: Bye Bye Learning Skills
- Lyietfinvar, Remove that monopoly
- Sceadugenga, Blog Banter #9
- Industrialist with Teeth, EVE Blog Banter #9